Neat concept, the right click menu impedes gameplay however. You can do this through unity by going to File > Build Settings > Player Settings > Resolution & Presentation > Web Player Template and select the no context menu. It will help a lot!
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Neat concept, the right click menu impedes gameplay however. You can do this through unity by going to File > Build Settings > Player Settings > Resolution & Presentation > Web Player Template and select the no context menu. It will help a lot!
Cool idea for a game, I liked the idea of catching / shooting and being able to alternate colors. Needs more incentive to change color however, seemed as though the white / gray blocks spawned much more often than anything else. Maybe have events happen during the game where you get bonus points for catching / shooting specific color blocks, that would incentivize color swapping more. Also some more tuning needs to go into the early game, it took 3 or four tries before I got what was going on. Having some form of ingame tutorial might be good as well.
Have a good one!
Good fun, liked the cool dragon anims and the opening cutscene. Could definitely see more of a story presented through the cutscenes further on. Strongly consider the ability to launch peasants... :)
Have a good one.
I'm Will, an aspiring Game Designer, nice to meet you!
Age 38, Male
Academy of art University
California
Joined on 5/20/14